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Join PTX for Blade and Soul
Soul Fighter Arrives June 22nd 

The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.

Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.

Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto hapless opponents, and preventing their escape.  

 

Soul Fighter in Play

The Soul Fighter focuses on dealing two types of damage: Frost and Earth. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items; so building a focus around one of these damage types is advantageous in the long run, especially as you get to the endgame dungeons.

For solo play and questing, it’s easier to stay in Kung Fu Stance for the powerful and quick responses to enemy attacks, switching only to Elemental Stance when the crowd control abilities are required. However, in a party situation, the Soul Fighter will need to juggle both stances to maximize their contribution. Unlike the Kung Fu Masters they borrow some of their martial arts style from, Soul Fighters cannot generate additional threat. Despite that, their defensive abilities make them perfectly suited to solo lesser monsters, while their party members focus on taking down the boss. Soul Fighters also have a dedicated skill for party buffs providing resurrection, healing, or Focus recovery.

In Arena PvP, the Soul Fighter is blessed with choice, as a competent player can choose to focus on either stance to compete. A skilled Soul Fighter player will determine which stance will be the most appropriate for both their opponent’s class, and when it will be advantageous to turn the tide of battle.

 

Common Combos

1. Lightning Fist (2)
2. Elbow Smash (1)
3. Rear Attack (1)
4. Rising Dragon Strike (4)
5. Meteor Strike (F)

1. Focus Chi (Z)
2. Kingfist (V)
3. Stance Shift (Tab)
4. Whirlwind (V)  Tier 3 Stage 3
5. Ripple Punch (RMB) Tier 3 Stage 3
6. Ripple Punch (RMB)
7. Ripple Punch (RMB)
8. Ripple Punch (RMB)

1. Focus Chi (Z)
2. Frost Storm (V) Tier 5 Stage 3
3. Stance Shift (Tab)
4. Burning Tundra (V) Tier 4 Stage 2
5. Snowball (RMB) Tier 3 Stage 1
6. Snowball (RMB) Tier 3 Stage 1
7. Snowball (RMB) Tier 3 Stage 1

PainTrain continues to do what it does best, wins dominates prevails leads... Actually, who knows what we do best. Have fun? How casual. Let's just get on with the video where we kill a bunch of shit people. I should just go be the PvP lead of LC.

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Happy Belated Birthday Shadowlord, AKA Carl
first day at my new school tommorow woop woop so ill be a bit bissy
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Also, if you haven't voted yet in the pirate themed art contest in BD, I have an entry there! [link] (first big painting Ixtrix)
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